Publications

Peer-Reviewed

Journal Papers

  • Lopes, Phil, Antonios Liapis, and Georgios N. Yannakakis. “Modelling Affect for Horror Soundscapes.” IEEE Transactions on Affective Computing (2017). [pdf] (IEEE Explore Link)
  • Liapis, Antonios, Georgios N. Yannakakis, Constantine Alexopoulos and Phil Lopes: “Can Computers Foster Human Users’ Creativity? Theory and Praxis of Mixed-Initiative Co-Creativity,” Digital Culture & Education (DCE), 8 (2). 2016. [pdf]

Conference Papers

  • Lopes, Phil, Antonios Liapis, and Georgios N. Yannakakis. “Framing Tension for Game Generation.”. Proceedings of the International Conference on Computational Creativity. 2016. [pdf]
  • Lopes, Phil, Antonios Liapis, and Georgios N. Yannakakis. “Targeting Horror via Level and Soundscape Generation.” Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference. 2015. [pdf]
  • Prada, R., Lopes, P., Catarino, J., Quitério, J., & Melo, F. S. (2015, August). The geometry friends game AI competition. In 2015 IEEE Conference on Computational Intelligence and Games (CIG) (pp. 431-438). IEEE. [link]
  • Lopes, Phil, Antonios Liapis, and Georgios N. Yannakakis. “Sonancia: Sonification of procedurally generated game levels.” Proceedings of the 1st Computational Creativity and Games Workshop. 2015. [pdf]
  • Lopes, Phil, and Georgios N. Yannakakis. “Investigating collaborative creativity via machine-mediated game blending.” Proceedings of the Artificial Intelligence and Interactive Digital Entertainment conference. 2014. [pdf]
  • Eladhari, Mirjam P., Philip L. Lopes, and Georgios N. Yannakakis. “Interweaving Story Coherence and Player Creativity through Story-Making Games.” Interactive Storytelling. Springer International Publishing, 2014. 73-80. [pdf]
  • Dimas, Joana, Phil Lopes, Gonçalo Pereira, Guida Preto, Pedro Santos, and Rui Prada. “Social identity bias in agents rational decision.” In Intelligent Virtual Agents, p. 460. 2013. [pdf]
  • Dimas, Joana, Phil Lopes, and Rui Prada. “One for all, all for one: Agents with social identities.” Proceedings of the CogSci. 2013. [pdf]
  • Lopes, Phil, and Paulo Urbano. “The traveling percussionist.” Evolutionary and Biologically Inspired Music, Sound, Art and Design. Springer Berlin Heidelberg, 2012. 165-175. [pdf]

Demo Papers

  • Lopes, Phil, Antonios Liapis, and Georgios N. Yannakakis. “Sonancia: A Multi-Faceted Generator for Horror.” — Demo Paper. Proceedings of the IEEE Computational Intelligence in Games Conference. 2016. [pdf]
  • Lopes, Phil, Antonios Liapis, and Georgios N. Yannakakis. “The C2 create authoring tool: Fostering creativity via game asset creation.” Computational Intelligence and Games (CIG), 2014 IEEE Conference on. IEEE, 2014. [pdf]