Journal Papers

  • Graja, Sarra, Phil Lopes and Guillaume Chanel. “Impact of Visual and Sound Orchestration on Physiological Arousal and Tension in a Horror Game” IEEE Transactions on Games (2020) [pdf].
  • Lopes, Phil, Antonios Liapis, and Georgios N. Yannakakis. “Modelling Affect for Horror Soundscapes.” IEEE Transactions on Affective Computing (2017). [pdf] (IEEE Explore Link)
  • Liapis, Antonios, Georgios N. Yannakakis, Constantine Alexopoulos and Phil Lopes: “Can Computers Foster Human Users’ Creativity? Theory and Praxis of Mixed-Initiative Co-Creativity,” Digital Culture & Education (DCE), 8 (2). 2016. [pdf]

Conference Papers

  • Nana Tian, Romain Clément, Phil Lopes and Ronan Boulic “On the Effect of the Vertical Axis Alignment on Cybersickness and Game Experience in a Lying-Down Posture”. Proceedings on the IEEE Conference on Games. 2020 [pdf]
  • Lopes, Phil and Ronan Boulic “Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena” (Exceptional Paper). Proceedings on the Foundations of Digital Games (ACM). 2020 [pdf]
  • Chanel, Guillaume and Phil Lopes. “User Evaluation of Affective Dynamic Difficulty Adjustment based on Physiological Deep Learning”. Proceedings of the Human-Computer Interaction International Conference (Springer). 2020 [pdf]
  • (Short Paper) Lopes, Phil, Nana Tian and Ronan Boulic. “Exploring Blink-Rate Behaviors for Cybersickness Detection in VR”. Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR). 2020. [pdf].
  • Marengo, Julien, Phil Lopes and Ronan Boulic. “On the Influence of the Supine Posture on Simulation Sickness in Virtual Reality”. Proceedings of the IEEE Conference on Games (CoG). 2019. [pdf]
  • Wang, Chen, Phil Lopes, Thierry Pun and Guillaume Chanel. “Towards a Better Gold Standard: Denoising and Modelling Continuous Emotion Annotations Based on Feature Agglomeration and Outlier Regularisation”. Audio/Visual Emotion Challenge and Workshop (AVEC). 2018 [pdf]
  • Lopes, Phil, Georgios N. Yannakakis, and Antonios Liapis. “RankTrace: Relative and Unbounded Affect Annotation.”. Proceedings of the Affective Computing and Intelligent Interaction Conference. 2017. [pdf]
  • Lopes, Phil, Antonios Liapis, and Georgios N. Yannakakis. “Framing Tension for Game Generation.”. Proceedings of the International Conference on Computational Creativity. 2016. [pdf]
  • Lopes, Phil, Antonios Liapis, and Georgios N. Yannakakis. “Targeting Horror via Level and Soundscape Generation.” Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference. 2015. [pdf]
  • Prada, R., Lopes, P., Catarino, J., Quitério, J., & Melo, F. S. (2015, August). The geometry friends game AI competition. In 2015 IEEE Conference on Computational Intelligence and Games (CIG) (pp. 431-438). IEEE. [link]
  • Lopes, Phil, Antonios Liapis, and Georgios N. Yannakakis. “Sonancia: Sonification of procedurally generated game levels.” Proceedings of the 1st Computational Creativity and Games Workshop. 2015. [pdf]
  • Lopes, Phil, and Georgios N. Yannakakis. “Investigating collaborative creativity via machine-mediated game blending.” Proceedings of the Artificial Intelligence and Interactive Digital Entertainment conference. 2014. [pdf]
  • Eladhari, Mirjam P., Philip L. Lopes, and Georgios N. Yannakakis. “Interweaving Story Coherence and Player Creativity through Story-Making Games.” Interactive Storytelling. Springer International Publishing, 2014. 73-80. [pdf]
  • Dimas, Joana, Phil Lopes, Gonçalo Pereira, Guida Preto, Pedro Santos, and Rui Prada. “Social identity bias in agents rational decision.” In Intelligent Virtual Agents, p. 460. 2013. [pdf]
  • Dimas, Joana, Phil Lopes, and Rui Prada. “One for all, all for one: Agents with social identities.” Proceedings of the CogSci. 2013. [pdf]
  • Lopes, Phil, and Paulo Urbano. “The traveling percussionist.” Evolutionary and Biologically Inspired Music, Sound, Art and Design. Springer Berlin Heidelberg, 2012. 165-175. [pdf]

PhD Thesis

  • Lopes, Phil. “Generating Multifaceted Content in Games: A Study on Levels and Sound”. PhD Thesis, 2017. [pdf]

Demo Papers

  • Lopes, Phil, Antonios Liapis, and Georgios N. Yannakakis. “Sonancia: A Multi-Faceted Generator for Horror.” — Demo Paper. Proceedings of the IEEE Computational Intelligence in Games Conference. 2016. [pdf]
  • Lopes, Phil, Antonios Liapis, and Georgios N. Yannakakis. “The C2 create authoring tool: Fostering creativity via game asset creation.” Computational Intelligence and Games (CIG), 2014 IEEE Conference on. IEEE, 2014. [pdf]