Publications

Peer-Reviewed

Journal Papers

Tian, N., Lopes, P. & Boulic, R. A review of cybersickness in head-mounted displays: raising attention to individual susceptibility. Virtual Reality (2022). [pdf]

Graja, Sarra, Phil Lopes and Guillaume Chanel. “Impact of Visual and Sound Orchestration on Physiological Arousal and Tension in a Horror Game” IEEE Transactions on Games (2020) [pdf].

Lopes, Phil, Antonios Liapis, and Georgios N. Yannakakis. “Modelling Affect for Horror Soundscapes.” IEEE Transactions on Affective Computing (2017). [pdf] (IEEE Explore Link)

Liapis, Antonios, Georgios N. Yannakakis, Constantine Alexopoulos and Phil Lopes: “Can Computers Foster Human Users’ Creativity? Theory and Praxis of Mixed-Initiative Co-Creativity,” Digital Culture & Education (DCE), 8 (2). 2016. [pdf]

Conference Papers

Phil Lopes and Micaela Fonseca “Towards Effectively Adapting Games: What needs to be Conquered to Achieve Adaptation”. Proceedings on the Eurosis Game-On Conference. 2021 [pdf]

Marios Fanourakis, Guillaume Chanel, Rayan Elalamy and Phil Lopes “Towards Recognizing Emotion in the Latent Space”. Proceedings on the IEEE Conference on Pervasive Computing (PERCOM). 2021 [pdf]

Phil Lopes, Nana Tian and Ronan Boulic “Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR”. Proceedings on the ACM Conference on Motion, Interaction and Games. 2020 [pdf]

Nana Tian, Romain Clément, Phil Lopes and Ronan Boulic “On the Effect of the Vertical Axis Alignment on Cybersickness and Game Experience in a Lying-Down Posture”. Proceedings on the IEEE Conference on Games. 2020 [pdf]

Lopes, Phil and Ronan Boulic “Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena” (Exceptional Paper). Proceedings on the Foundations of Digital Games (ACM). 2020 [pdf]

Chanel, Guillaume and Phil Lopes. “User Evaluation of Affective Dynamic Difficulty Adjustment based on Physiological Deep Learning”. Proceedings of the Human-Computer Interaction International Conference (Springer). 2020 [pdf]

(Short Paper) Lopes, Phil, Nana Tian and Ronan Boulic. “Exploring Blink-Rate Behaviors for Cybersickness Detection in VR”. Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR). 2020. [pdf].

Marengo, Julien, Phil Lopes and Ronan Boulic. “On the Influence of the Supine Posture on Simulation Sickness in Virtual Reality”. Proceedings of the IEEE Conference on Games (CoG). 2019. [pdf]

Wang, Chen, Phil Lopes, Thierry Pun and Guillaume Chanel. “Towards a Better Gold Standard: Denoising and Modelling Continuous Emotion Annotations Based on Feature Agglomeration and Outlier Regularisation”. Audio/Visual Emotion Challenge and Workshop (AVEC). 2018 [pdf]

Lopes, Phil, Georgios N. Yannakakis, and Antonios Liapis. “RankTrace: Relative and Unbounded Affect Annotation.”. Proceedings of the Affective Computing and Intelligent Interaction Conference. 2017. [pdf]

Lopes, Phil, Antonios Liapis, and Georgios N. Yannakakis. “Framing Tension for Game Generation.”. Proceedings of the International Conference on Computational Creativity. 2016. [pdf]

Lopes, Phil, Antonios Liapis, and Georgios N. Yannakakis. “Targeting Horror via Level and Soundscape Generation.” Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference. 2015. [pdf]

Prada, R., Lopes, P., Catarino, J., Quitério, J., & Melo, F. S. (2015, August). The geometry friends game AI competition. In 2015 IEEE Conference on Computational Intelligence and Games (CIG) (pp. 431-438). IEEE. [link]

Lopes, Phil, Antonios Liapis, and Georgios N. Yannakakis. “Sonancia: Sonification of procedurally generated game levels.” Proceedings of the 1st Computational Creativity and Games Workshop. 2015. [pdf]

Lopes, Phil, and Georgios N. Yannakakis. “Investigating collaborative creativity via machine-mediated game blending.” Proceedings of the Artificial Intelligence and Interactive Digital Entertainment conference. 2014. [pdf]

Eladhari, Mirjam P., Philip L. Lopes, and Georgios N. Yannakakis. “Interweaving Story Coherence and Player Creativity through Story-Making Games.” Interactive Storytelling. Springer International Publishing, 2014. 73-80. [pdf]

Dimas, Joana, Phil Lopes, Gonçalo Pereira, Guida Preto, Pedro Santos, and Rui Prada. “Social identity bias in agents rational decision.” In Intelligent Virtual Agents, p. 460. 2013. [pdf]

Dimas, Joana, Phil Lopes, and Rui Prada. “One for all, all for one: Agents with social identities.” Proceedings of the CogSci. 2013. [pdf]

Lopes, Phil, and Paulo Urbano. “The traveling percussionist.” Evolutionary and Biologically Inspired Music, Sound, Art and Design. Springer Berlin Heidelberg, 2012. 165-175. [pdf]

PhD Thesis

Lopes, Phil. “Generating Multifaceted Content in Games: A Study on Levels and Sound”. PhD Thesis, 2017. [pdf]

Demo Papers

Lopes, Phil, Antonios Liapis, and Georgios N. Yannakakis. “Sonancia: A Multi-Faceted Generator for Horror.” — Demo Paper. Proceedings of the IEEE Computational Intelligence in Games Conference. 2016. [pdf]

Lopes, Phil, Antonios Liapis, and Georgios N. Yannakakis. “The C2 create authoring tool: Fostering creativity via game asset creation.” Computational Intelligence and Games (CIG), 2014 IEEE Conference on. IEEE, 2014. [pdf]